Profile
I am an accomplished 3D artist seeking a full-time position at a creative and professional studio.
My artistic skill and technical ability can be a great asset to your team. Qualifications include:
- Highly accomplished character artist with 12 years experience on critically-acclaimed game titles and feature films.
- Excellent organizational skills, outstanding record of timely project completion.
- Collaborates well with others in a team environment.
- Skills: High-Res and Low-Res modeling from concept, Rigging, UV Layout, Texture Creation, Cloth Simulation
- Software: Maya, ZBrush, Mudbox, Photoshop, Perforce, xNormal, Silo, familiarity with 3DS MAX
- Scripting: Python, PyMel, Mel, Photoshop scripting
Professional Experience
Lead Artist / Technical Artist, Backbone Entertainment. Emeryville, California. 2010 - present.
Credits: Ugly Americans: Apocalypsegeddon, Zombie Apocalypse 2
- Lead Artist on XBLA/PSN title; rigging, modeling, VFX, level layout, tool scripting.
- Raised the visual bar for the studio - worked with engineering to vastly improve lighting and rendering.
- Built a universal character rig and set of tools, greatly increasing productivity when prototyping new projects.
Character TD (Rigger), ImageMovers Digital. Novato, California. 2008 - 2010.
Credits: Mars Needs Moms!, Disney's A Christmas Carol
- Specialist in deformation rigging, especially the use of blend shapes and dynamics.
- Managed and produced hundreds of character rigs while maintaining high quality of deformation.
- Scripted rigging in Python so that new model publishes could be easily batched.
- Created optimized cloth rigs for all background characters on Disney's A Christmas Carol.
- Rigged the majority of secondary alien characters for Mars Needs Moms!.
- Educated my department by learning cloth department tools and rolling the tech out to the rigging team.
Senior Artist, Backbone Entertainment. Emeryville, California. 2008 - 2008.
- Set visual target for game demo by modeling, texturing, rigging, and animating hero character.
- Evaluated and documented tools; improved animation by batching dynamics to large data sets.
Lead Character Artist, Visual Concepts / 2K Sports. Novato, California. 2007 - 2008.
Credits: NHL 2K9, NBA 2K8, All-Pro Football 2K8
- Modeled and textured highly realistic next-gen character models.
- Outlined and organized changes to improve existing art pipeline.
- Worked closely with technical artist and engineers to improve real time shaders and overall look of the game.
- Mentored and assisted junior artists, especially in the creation of next-gen textures.
Senior Character Artist, Electronic Arts. Redwood Shores, California. 2005 - 2007.
Credits: Dead Space, From Russia with Love
- Modeled and textured next-gen character models, realizing the vision outlined in Production Designer's concepts.
- Worked closely with rigging department to ensure character models deformed well in game.
- Modeled and textured current-gen character models, vehicles, and weapons based on concept.
- Took over vehicle art on Bond title, putting schedule back on track and greatly improving driving level art.
- Trained junior artist in modeling, texturing, and asset organization techniques.
Character Artist / Rigger / Cut Scene Lead, Visual Concepts Entertainment. San Rafael, California. 2000 - 2005.
Credits: ESPN College Hoops 2K5, ESPN NFL 2K5, ESPN NFL Football, NBA 2K3, NFL 2K3, NBA 2K2, NFL 2K2, NBA 2K1
- Modeled, textured, and rigged character models on numerous high profile game titles.
- Developed art pipeline for creation of all in-game cinematics, created mel-based tools to improve efficiency.
- Trained, supervised, and scheduled other artists, able to drive art production with minimal supervision.
- Edited animation data and supervised motion capture shoots.
Computer Graphic Artist III, Electronic Arts Tiburon. Maitland, Florida. 1998 - 2000.
Credits: Madden 2001, Madden 2000
- Led team of artists to establish and implement look of game presentation graphics.
- Collaborated with programming department in development of tools which greatly enhanced game visuals.
Computer Graphic Artist (Freelance). San Francisco, California. 1997 - 1998.
Credits: Deus Volt, SKYY Vodka website, Marin Academy web site, Levi-Strauss touch-screen kiosk
- Deus Volt: digital matte painting for promotional film trailer. Modeled architectural elements.
Associate Producer, PlayNet Technologies, Inc. San Francisco, California. 1996 - 1997.
Credits: PlayNet Web arcade system
- Conceptual research and design.
- Digitized video and sound for use in content delivery.
Set Decorator / Prop Assistant, Film Production (Freelance). Chicago, IL. 1993 - 1996.
Credits: The Prodigy, Sam Hill (pilot), Compensation, numerous television commercials
- Art Director on feature film The Prodigy (1999).
Education
M.F.A. School of the Art Institute of Chicago: Filmmaking. 1993.
B.A. Trinity University: Fine Arts. 1991.