Profile

I am an accomplished 3D artist seeking a full-time position at a creative and professional studio.

My artistic skill and technical ability can be a great asset to your team. Qualifications include:

  • Highly accomplished character artist with 12 years experience on critically-acclaimed game titles and feature films.
  • Excellent organizational skills, outstanding record of timely project completion.
  • Collaborates well with others in a team environment.
  • Skills: High-Res and Low-Res modeling from concept, Rigging, UV Layout, Texture Creation, Cloth Simulation
  • Software: Maya, ZBrush, Mudbox, Photoshop, Perforce, xNormal, Silo, familiarity with 3DS MAX
  • Scripting: Python, PyMel, Mel, Photoshop scripting

Professional Experience

Lead Artist / Technical Artist, Backbone Entertainment. Emeryville, California. 2010 - present.

Credits: Ugly Americans: Apocalypsegeddon, Zombie Apocalypse 2

  • Lead Artist on XBLA/PSN title; rigging, modeling, VFX, level layout, tool scripting.
  • Raised the visual bar for the studio - worked with engineering to vastly improve lighting and rendering.
  • Built a universal character rig and set of tools, greatly increasing productivity when prototyping new projects.

Character TD (Rigger), ImageMovers Digital. Novato, California. 2008 - 2010.

Credits: Mars Needs Moms!, Disney's A Christmas Carol

  • Specialist in deformation rigging, especially the use of blend shapes and dynamics.
  • Managed and produced hundreds of character rigs while maintaining high quality of deformation.
  • Scripted rigging in Python so that new model publishes could be easily batched.
  • Created optimized cloth rigs for all background characters on Disney's A Christmas Carol.
  • Rigged the majority of secondary alien characters for Mars Needs Moms!.
  • Educated my department by learning cloth department tools and rolling the tech out to the rigging team.

Senior Artist, Backbone Entertainment. Emeryville, California. 2008 - 2008.

  • Set visual target for game demo by modeling, texturing, rigging, and animating hero character.
  • Evaluated and documented tools; improved animation by batching dynamics to large data sets.

Lead Character Artist, Visual Concepts / 2K Sports. Novato, California. 2007 - 2008.

Credits: NHL 2K9, NBA 2K8, All-Pro Football 2K8

  • Modeled and textured highly realistic next-gen character models.
  • Outlined and organized changes to improve existing art pipeline.
  • Worked closely with technical artist and engineers to improve real time shaders and overall look of the game.
  • Mentored and assisted junior artists, especially in the creation of next-gen textures.

Senior Character Artist, Electronic Arts. Redwood Shores, California. 2005 - 2007.

Credits: Dead Space, From Russia with Love

  • Modeled and textured next-gen character models, realizing the vision outlined in Production Designer's concepts.
  • Worked closely with rigging department to ensure character models deformed well in game.
  • Modeled and textured current-gen character models, vehicles, and weapons based on concept.
  • Took over vehicle art on Bond title, putting schedule back on track and greatly improving driving level art.
  • Trained junior artist in modeling, texturing, and asset organization techniques.

Character Artist / Rigger / Cut Scene Lead, Visual Concepts Entertainment. San Rafael, California. 2000 - 2005.

Credits: ESPN College Hoops 2K5, ESPN NFL 2K5, ESPN NFL Football, NBA 2K3, NFL 2K3, NBA 2K2, NFL 2K2, NBA 2K1

  • Modeled, textured, and rigged character models on numerous high profile game titles.
  • Developed art pipeline for creation of all in-game cinematics, created mel-based tools to improve efficiency.
  • Trained, supervised, and scheduled other artists, able to drive art production with minimal supervision.
  • Edited animation data and supervised motion capture shoots.

Computer Graphic Artist III, Electronic Arts Tiburon. Maitland, Florida. 1998 - 2000.

Credits: Madden 2001, Madden 2000

  • Led team of artists to establish and implement look of game presentation graphics.
  • Collaborated with programming department in development of tools which greatly enhanced game visuals.

Computer Graphic Artist (Freelance). San Francisco, California. 1997 - 1998.

Credits: Deus Volt, SKYY Vodka website, Marin Academy web site, Levi-Strauss touch-screen kiosk

  • Deus Volt: digital matte painting for promotional film trailer. Modeled architectural elements.

Associate Producer, PlayNet Technologies, Inc. San Francisco, California. 1996 - 1997.

Credits: PlayNet Web arcade system

  • Conceptual research and design.
  • Digitized video and sound for use in content delivery.

Set Decorator / Prop Assistant, Film Production (Freelance). Chicago, IL. 1993 - 1996.

Credits: The Prodigy, Sam Hill (pilot), Compensation, numerous television commercials

  • Art Director on feature film The Prodigy (1999).

Education

M.F.A. School of the Art Institute of Chicago: Filmmaking. 1993.

B.A. Trinity University: Fine Arts. 1991.

Currently seeking a new position! dnorthcutt@gmail.com