Resume
work in progress, will include link to Word doc…
Professional Experience
Character TD, ImageMovers Digital. Novato, California. 2008 – present.
Credits: Disney’s A Christmas Carol
Credits: Disney’s A Christmas Carol
- Character Setup TD
Lead Character Artist, Visual Concepts / 2K Sports. Novato, California. 2007 – 2008.
Credits: NHL 2K9, NBA 2K8, All-Pro Football 2K8
Credits: NHL 2K9, NBA 2K8, All-Pro Football 2K8
- Modeled and textured highly realistic next-gen character models.
- Outlined and organized changes to improve existing art pipeline.
- Worked closely with technical artist and engineers to improve real time shaders and overall look of the game.
- Mentored and assisted junior artists, especially in the creation of next-gen textures.
- Currently driving next-gen character art; improving quality, technique, and efficiency.
Senior Character Artist, Electronic Arts. Redwood Shores, California. 2005 – 2007.
Credits: Dead Space, From Russia with Love
Credits: Dead Space, From Russia with Love
- Modeled and textured next-gen character models, realizing the vision outlined in Production Designer’s concepts.
- Worked closely with rigging department to ensure character models deformed well in game.
- Modeled and textured current-gen character models, vehicles, and weapons based on concept.
- Took over vehicle art on Bond title, putting schedule back on track and greatly improving driving level art.
- Trained junior artist in modeling, texturing, and asset organization techniques.
Character Modeler / Cut Scene Lead, Visual Concepts Entertainment. San Rafael, California. 2000 – 2005.
Credits: ESPN College Hoops 2K5, ESPN NFL 2K5, ESPN NFL Football, NBA 2K3, NFL 2K3, NBA 2K2, NFL 2K2, NBA 2K1
Credits: ESPN College Hoops 2K5, ESPN NFL 2K5, ESPN NFL Football, NBA 2K3, NFL 2K3, NBA 2K2, NFL 2K2, NBA 2K1
- Modeled, textured, and bound character models on numerous high profile game titles.
- Developed art pipeline for creation of all in-game cinematics, created mel-based tools to improve efficiency.
- Trained, supervised, and scheduled other artists, able to drive art production with minimal supervision.
- Edited animation data and supervised motion capture shoots.
- Created, textured, and lit dramatic 3D game environments and objects.
Computer Graphic Artist III, Electronic Arts Tiburon. Maitland, Florida. 1998 – 2000.
Credits: Madden 2001, Madden 2000
Credits: Madden 2001, Madden 2000
- Led team of artists to establish and implement look of game presentation graphics.
- Collaborated with programming department in development of tools which greatly enhanced game visuals.
Computer Graphic Artist (Freelance). San Francisco, California. 1997 – 1998.
Credits: Deus Volt, SKYY Vodka website, Marin Academy web site, Levi-Strauss touch-screen kiosk
Credits: Deus Volt, SKYY Vodka website, Marin Academy web site, Levi-Strauss touch-screen kiosk
- Deus Volt: digital matte painting for promotional film trailer. Modeled architectural elements.
Associate Producer, PlayNet Technologies, Inc. San Francisco, California. 1996 – 1997.
Credits: PlayNet Web arcade system
Credits: PlayNet Web arcade system
- Conceptual research and design.
- Digitized video and sound for use in content delivery.
Set Decorator / Prop Assistant, Film Production (Freelance). Chicago, IL. 1993 – 1996.
Credits: The Prodigy, Sam Hill (pilot), Compensation, numerous television commercials
Credits: The Prodigy, Sam Hill (pilot), Compensation, numerous television commercials
- Art Director on feature film The Prodigy (1999).
Education
M.F.A. School of the Art Institute of Chicago: Filmmaking. 1993.
B.A. Trinity University: Fine Arts. 1991.
B.A. Trinity University: Fine Arts. 1991.